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1. Another Mining idea - in Player Features and Ideas Discussion [original thread]
Aminari Talar wrote: This has nothing to do with Orca/Rorq boost. It has to do with keeping people active, and paying attention to optimize their performance much like that which is required in pvp. The idea behind it is to take the very tedi...
- by Soldari Orion - at 2015.08.06 23:00:49
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2. What if sov was entirely activity based? - in Player Features and Ideas Discussion [original thread]
Eve PvE should be about achieving the maximum reward for minimal risk, aka cost/benefit analysis. Determining sovereignty solely from PvE removes the sandbox element of isk-making from the equation even further than AegisSov does. If sovereignty ...
- by Soldari Orion - at 2015.08.05 23:24:39
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3. Fleet Boosts - Modifying Hierarchical Flow - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: So you want a big sov block Fleet commander to ping for 25 boosters instead of 2? I'm sure the bigger ones wouldnt even notice the hassle... I mean i'm an f1 monkey with 100% of the SP availible in leadership, command ships ...
- by Soldari Orion - at 2015.08.05 13:11:49
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4. Lets Improve Mining Ships - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: How about just making mining more interesting than watching grass grow and turning it into more of an active profession and less of an AFK activity? You really can't fundamentally change mining to be active unless you f...
- by Soldari Orion - at 2015.08.05 06:15:56
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5. Fleet Boosts - Modifying Hierarchical Flow - in Player Features and Ideas Discussion [original thread]
One of the major problems with links is force multipliers of links over large fleets. This is because, I believe, both command of fleets and boosts/links flow from the top down. A fleet commanded can have a fleet booster apply boosts to a max flee...
- by Soldari Orion - at 2015.08.05 06:03:40
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6. Quality of Life - Ore Holds - Allow Corp and Fleet Direct Drop - in Player Features and Ideas Discussion [original thread]
James Baboli wrote: Nasar Vyron wrote: James Baboli wrote: Nasar Vyron wrote: So again Iain, tell us all what leaving this feature unchanged does for the game as opposed to changing it? What makes it game breaking and not fall under Q...
- by Soldari Orion - at 2015.07.18 21:36:19
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7. Quality of Life - Ore Holds - Allow Corp and Fleet Direct Drop - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Kenrailae wrote: Ore hold is not fleet hangar. -1 This Black Pedro wrote: Except for it enables Orca pilots to go completely AFK. I think Orca pilots can be expected to drag things from the fleet hanger to their ore ...
- by Soldari Orion - at 2015.07.18 16:10:59
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8. Quality of Life - Ore Holds - Allow Corp and Fleet Direct Drop - in Player Features and Ideas Discussion [original thread]
Exactly what the title says - just like a fleet hangar, enable corporation and fleet members to drop all products that can go into an ore hold directly into ore holds if allowed by the pilot. This is of particular importance, because the ratio of ...
- by Soldari Orion - at 2015.07.18 05:20:55
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9. We want your SOV little things! - in Player Features and Ideas Discussion [original thread]
Add a relative percentage to next level for sov indices to the overall window. Either expose that information to members of the controlling alliance or everyone. The difference between levels is so massive to the vulnerability window, that knowing...
- by Soldari Orion - at 2015.07.18 05:10:01
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10. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
While in a station, all of your assets and isk are destructible.
- by Soldari Orion - at 2015.07.11 02:17:01
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11. We want your corp little things! - in EVE General Discussion [original thread]
A checkbox on the "Member List" to enable an precise "last online" Month/Date/Time/Year.
- by Soldari Orion - at 2015.07.03 02:43:37
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12. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
I think you're on the right path. I actually find attributes interesting - I just don't think they're consistent. I think there's a lot to gain by splitting them into "combat" and "non-combat" first and then prioritizing attributes based on that....
- by Soldari Orion - at 2015.07.03 00:11:15
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13. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Part 2: Instead, i'd propose the following problem statement: Quote: Combat probing has slowly but surely become too effective at placing fleets on top of other fleets. It is effectively a sledgehammer, with efficiency, speed, and exact locat...
- by Soldari Orion - at 2015.06.18 22:23:57
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14. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Hi CCP Devs, I'm /u/jokeres from Reddit. I've put down my hesitations about your proposed changes and laid out what I think are some possible ideas to get you rolling on something to fix the problem statement here: http://www.reddit.com/r/Eve/c...
- by Soldari Orion - at 2015.06.18 22:21:38
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15. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
BLOPs range is being kept at 8 LY, while all other combat roles with jump drives are being cut to 5 LY. It's been stated that CCP is comfortable with BLOPs in their current position. Doesn't giving them an outsized range make them relatively bette...
- by Soldari Orion - at 2014.10.23 03:37:19
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16. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Nope. Nope nope nope. Devs, you're adding choice, where choice does not add to the gameplay of hauling. There is no need for a game mechanic for choice of ships when it comes to freighters and hauling. These changes do not help hauling, and are ...
- by Soldari Orion - at 2014.05.17 21:07:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
SkupojHren wrote: what?i dont even know where to start Extends all large turret falloff and tracking by 25% Increases all large missile max velocity by 25% why missiles dont get a second bonus?turrets get falloff and tracking. also,why onl...
- by Soldari Orion - at 2013.08.30 16:33:00
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18. [0.0 PvP] Empty Wallets Inc. - Recruiting - in Alliance and Corporation Recruitment Center [original thread]
Can confirm that there are jokes that would make your mother vomit. Wonderful pilots all around. Always looking for a bit of new blood.
- by Soldari Orion - at 2013.06.30 04:35:00
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